(¦3[▓▓]=) RJean Lee


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My Inspiration Board: The Way of Seeing, Thinking, and Making


A pale blue inspiration board connecting projects about observation, systems, materials, computation, and design.
2026-08-31
Design Research, Visual Perception, Creative Coding, Material Exploration

My Inspiration Board: The Way of Seeing, Thinking, and Making

本文介紹一張將二十個參考案例整理為三個相互連結方向的靈感版:觀看的方式、思考的方式,以及製作的方式。第一組探討觀察、感知,以及如何讓熟悉的物件重新變得陌生。第二組研究自然、演算法、運算與回應式材料中的隱藏系統。最後一組則探索藝術、建築、資料、機械、光、動物與延展實境之間的連結。這些案例共同描述一種建立在細緻觀察、系統性思考與實驗性製作上的設計實踐。

This article presents an inspiration board that organizes twenty references into three connected areas: the way of seeing, the way of thinking, and the way of making. The first group studies observation, perception, and ways of making familiar objects appear unfamiliar. The second group examines hidden systems in nature, algorithms, computation, and responsive materials. The final group explores connections across art, architecture, data, machines, light, animals, and extended reality. Together, these references describe a design practice based on careful observation, systematic thinking, and experimental making.


An inspiration board mapping twenty references across seeing, thinking, and making.
My Inspiration Board: The Way of Seeing, Thinking, and Making

The Way of Seeing: Learning How to See

0. What the Frog’s Eye Tells the Frog’s Brain

Jerome Lettvin, Humberto Maturana, Warren McCulloch, and Walter Pitts published What the Frog’s Eye Tells the Frog’s Brain in 1959. The paper studies how a frog’s visual system gives priority to some information over other information. It makes me think about how our senses shape the way we understand the world.

Read the paper on IEEE Xplore
A visual reference related to the paper What the Frog's Eye Tells the Frog's Brain.
Notice how we see

1. How to See — George Nelson

George Nelson’s 1977 book How to See: Visual Adventures in a World God Never Made asks readers to pay attention to everyday things that are often ignored. I am interested in its invitation to learn how to see again.

The cover and pages of George Nelson's book How to See.
Seeing everyday things differently

2. The Art of Noticing — Rob Walker

Rob Walker’s The Art of Noticing presents different ways to observe everyday environments. The book treats attention as a skill that can support creativity. For me, observation can also be a creative practice.

The cover of The Art of Noticing by Rob Walker.
Observation and attention as creative practices

3. The Shortcut to the Systematic Life: City Spirits — Tsui Kuang-Yu

Tsui Kuang-Yu’s 2005 action and single-channel video project interacts with ordinary urban spaces in unusual ways. These actions make familiar places appear strange and reveal different ways of reading the city.

View City Spirits on the artist’s website
The Shortcut to the Systematic Life: City Spirits

4. Ex-formation Plants: UNE — The Agricultural Texture

The project UNE — The Agricultural Texture was developed by Asahi Ito with Kenya Hara and the Musashino Art University seminar in 2007 and published in Ex-formation Plants in 2008. It observes plants from a new point of view and shows how a familiar subject can become unfamiliar again.

A visual study of agricultural rows from Ex-formation Plants.
UNE — The Agricultural Texture

5. Design Ah! Exhibition — Taku Satoh

The 2013 Design Ah! exhibition at 21_21 DESIGN SIGHT examined everyday objects from different points of view. Directed by Taku Satoh, with interface and video work by Yugo Nakamura and music by Keigo Oyamada, the exhibition made ordinary things visible in new ways.

A reference image from the Design Ah! exhibition.
Looking at ordinary objects from a new point of view

The Way of Thinking: Finding the Hidden System

6. On Growth and Form — D’Arcy Wentworth Thompson

D’Arcy Wentworth Thompson’s 1917 book On Growth and Form uses geometry and mathematics to study the forms of living things. It demonstrates that visible forms may be understood through underlying systems and transformations.

Transformation diagrams comparing biological forms from On Growth and Form.
Geometry and transformation in natural forms

7. How to Hack a Painting — Tyler Hobbs

Tyler Hobbs studies a painting and attempts to understand its visual rules through code. This generative art experiment connects artistic style with algorithms and shows how a visual language can be investigated as a system.

Read How to Hack a Painting
A generative watercolor study associated with Tyler Hobbs's How to Hack a Painting.
Finding a system behind an artistic style

8. READY TO CRAWL — Yamanaka Laboratory and Shunki Niino

READY TO CRAWL studies movement inspired by living organisms. The project suggests how designers can observe natural behavior and translate it into the motion of a designed object.

READY TO CRAWL
A biomimetic moving object from the READY TO CRAWL project.
Nature as a movement system

9. Siteless: 1001 Building Forms — François Blanciak

Siteless collects one thousand and one possible building forms through simple architectural drawings. The book demonstrates how a limited visual system can generate a large range of formal possibilities.

A page of small architectural diagrams from Siteless: 1001 Building Forms.
Simple rules and many architectural forms

10. Design By Numbers — John Maeda

John Maeda created Design By Numbers at the MIT Media Lab in 1999 as a programming language and educational system for computational design. Instead of separating programming from design, the system teaches code through visual making. I am interested in creative coding as a way to think and learn.

A reference image from John Maeda's Design By Numbers.
Learning through creative coding

11. PneUI — MIT Media Lab

Developed by Lining Yao, Ryuma Niiyama, Jifei Ou, Sean Follmer, Clark Della Silva, and Hiroshi Ishii, PneUI explores soft materials controlled by air. The project shows how pneumatic changes can shape both the form and behavior of a material.

A soft pneumatic structure changing shape.
Pneumatic material behavior
A second prototype from the PneUI research project.
Soft material and air as a responsive system

The Way of Making: Making New Connections

12. The Map as Art — Katharine Harmon

Katharine Harmon’s 2009 book The Map as Art presents contemporary artistic approaches to cartography. These works show that maps can represent not only locations, but also ideas, experiences, and imagination.

The cover of The Map as Art by Katharine Harmon.
Map × Art

13. Muuratsalo Experimental House — Alvar and Elissa Aalto

Alvar and Elissa Aalto used the Muuratsalo Experimental House to test bricks, construction methods, and material arrangements. The architecture therefore operates as both a building and an ongoing material experiment.

Read about the Muuratsalo Experimental House
Brick material studies at the Muuratsalo Experimental House.
Material × Architecture

14. Dear Data — Giorgia Lupi and Stefanie Posavec

Dear Data transforms details from daily life into hand-drawn data visualizations. The project connects personal experience, data collection, drawing, and correspondence.

Hand-drawn data postcards from the Dear Data project.
Data × Daily Life

15. Maywa Denki Instrument Series

Maywa Denki’s TSUKUBA Series combines electromechanical machines, physical movement, performance, and music. The instruments demonstrate how engineering systems can become expressive and playful objects.

Visit Maywa Denki
A mechanical musical instrument by Maywa Denki.
Machine × Music
A second machine from the Maywa Denki instrument series.
Physical movement as sound and performance

16. Breeze of Light — nendo

Created by nendo for Daikin during Milan Design Week 2019, breeze of light connects material movement with illumination. The installation shows how light can change the perception and emotional quality of a simple material.

View Breeze of Light on nendo’s website
Nendo: Breeze of Light
The Breeze of Light kinetic light installation by nendo.
Material × Light

17. BBC Spy in the Wild

The BBC documentary series Spy in the Wild uses animal-like robotic cameras to enter animal environments and observe behavior at close range. It creates an unusual connection among animals, machines, documentary filmmaking, and observation.

Sneaky Squirrels Steal Acorns
How Spy Creatures Are Created
Spy in the Wild
An animal-like robotic camera used in Spy in the Wild.
Animal × Machine
A robotic squirrel observing another squirrel.
Robotic observation in an animal environment
A squirrel interacting with a robotic spy creature.
Close observation through an animal-like machine

18. Kemono — o+h

Maki Onishi and Yuki Hyakuda of o+h created Kemono as an architectural installation for the 2008 Double Chronos exhibition in Tokyo. Fallen leaves become the material for a small structure, connecting natural matter with architectural form.

The Kemono architectural installation made with fallen leaves.
Natural material × Architecture
A second view of the leaf-covered Kemono structure.
Fallen leaves used as an architectural material

19. XR STUDIO — Nikken Sekkei Digital Design Lab

Nikken Sekkei’s 2023 XR STUDIO uses extended reality to present architectural space at full scale. The project helps designers and viewers understand spatial dimensions before construction and explores how digital technology can change the experience of physical space.

A person experiencing an architectural model in XR STUDIO.
XR × Space
An extended-reality view of an architectural interior.
Experiencing architecture at full scale
A spatial design review using XR equipment.
Digital tools and physical scale